Package-level declarations
Types
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object ProgressAssets
Shared preparation, bounded workers, and only actually used font placements. Cleared on reload.
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data class ProgressAtlas(val pages: List<ProgressAtlasPage>, val frames: List<ProgressGlyph?>, val steps: Int, val height: Int, val width: Int, val sourceHeight: Int)
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Image-local percentages, not screen coordinates. 0° points up; 90° points right.
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data class ProgressFill(val direction: String = "left-to-right", val steps: String = "auto", val startAngle: Double = 0.0, val center: ProgressCenter = ProgressCenter())
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The canvas stays fixed, but bitmap-font advance follows the rightmost nontransparent pixel.
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class ProgressLayer
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class ProgressMotion(transition: ProgressTransition = ProgressTransition(), trail: ProgressTrail? = null)
Per display instance. No player, resource, or script work is performed by animation.
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object ProgressRaster
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Invalid evaluations are not a zero-valued sample.
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object ProgressService
Live markers never reach the client. Final composition replaces them with cached, balanced glyphs.
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data class ProgressTrail(val image: String = "", val delay: Int = 8, val duration: Int = 12, val easing: String = "ease-out")
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data class ProgressTransition(val duration: Int = 0, val delay: Int = 0, val easing: String = "linear")
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class ProgressVisual
A pure prepared recipe: all bitmap layers rewind their real advance to the same origin.